![]() Arrows can be attached to an actor’s skeleton instead of the bow mesh to allow implementing left-handed bows and actor-dependent shooting animations.An NPC’s service refusal (e.g., for training, trading, or enchanting) can be filtered by service type to allow more complex NPC reactions instead of the vanilla “all or nothing” behaviour.Failed scripts are flagged as ‘inactive’ and ignored rather than being removed - until the game is reloaded or restarted.Performance of enchanted ranged weapons (e.g., darts) isn’t as good as other projectiles’ performance. ![]()
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